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We discuss advanced features of Question Mark Perception used with the Mathletics suite of computer-based test questions for mathematics.
The talk will describe a process for setting effective objective questions (a process quite unlike setting a traditional problem sheet) that fully exploit the medium of the PC. Central to this is the use of random parameters that can be dropped into the MathML syntax for displaying equations and SVG syntax for drawing diagrams. Thus a question "style" will typically "realise" to many millions of (algebraically and pedagogically equivalent) questions with ever changing equations, distracters, feedback and accurate diagrams, possibly using random data tables of variable length. I will show you what is available now and seek collaboration for developing further questions within the Mathletics structure.
Speaker(s): |
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Date and Time: |
8 December 2004 at 1:30 pm |
Duration: | 1 hour |
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Venue: |
School of Maths, Kingston University |
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Tickets: |
Free. |
Available from: |
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Additional Information: |
Research seminars are usually held in the Penrhyn Road building of Kingston University. Check the web site for full details and room information. |
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